Iterating Over a Triangulation in Java

Say you’ve got some points in a plane, and you’re fixin’ to triangulate them. Specifically, you’re going to generate the Delaunay triangulation with an incremental algorithm, and then of course you’re going to want the triangles and/or segments.

Now say you’re doing this in Java, and you’re doing it many times over, and you’re doing it on battery power, so you have to do it efficiently.

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SNES Classic Teardown

If I made a Christmas wish-list, the SNES Classic would be on it.

I finally found one on the store shelf. When I got it home I played me some Star Fox and Super Metroid, and then of course I took the poor thing apart.

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8Bitdo SN30 Teardown and Critique

I’ve waited many years for a console-quality PC gamepad, and finally 8Bitdo may have made it happen. The SN30 and SF30 look a whole lot like SNES controllers, but how much like SNES controllers are they? Are they precise? Are they well-built? Let’s have a look-see.

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Rendering Twisty Thingies

I’ve got a program called Twist Flux. It features an array of twisty, bendy… thingies.

I found a way to render twisty shapes which appear to have volume without going so far as to use 3D models of twisted rods.

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How Sensitive To Magnets Is Video Tape?

Magnetic storage + strong permanent magnets = bad. I’ve never really tempted fate on that, but I happened to be disposing of an old MiniDV camcorder, I had a couple of tapes, and I saw a chance to get the straight truth.

minidvmag1

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