- Iterating Over a Triangulation in Java
- SNES Classic Teardown
- 8Bitdo SN30 Teardown and Critique
- Rendering Twisty Thingies
- How Sensitive To Magnets Is Video Tape?
- Quick and Easy Gaussian Random Numbers
- Main Sequence – The Ownership Society
- My Stance On Piracy
- PWM LED driver design difficulties
- Ordering Tagged Items by Similarity
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Tag Archives: computing
Say you’ve got some points in a plane, and you’re fixin’ to triangulate them. Specifically, you’re going to generate the Delaunay triangulation with an incremental algorithm, and then of course you’re going to want the triangles and/or segments. Now say … Continue reading
I’ve got a program called Twist Flux. It features an array of twisty, bendy… thingies. I found a way to render twisty shapes which appear to have volume without going so far as to use 3D models of twisted rods.
Generating random numbers which fit a normal distribution is essential for stochastic optimization, especially for continuous evolutionary algorithms. For high-quality results the weapon of choice is the Box–Muller transform. It’s a little expensive; it involves exponents and trigonometry and such. … Continue reading
So I’ve got this web-based image gallery. The images in it are organized with simple tags (there’s a many-to-many relationship between images and tags). Every image has at least one tag, and almost all images have several tags. When a … Continue reading