not as new
Tag Archives: computing
I’ve got a program called Twist Flux. It features an array of twisty, bendy… thingies. I found a way to render twisty shapes which appear to have volume without going so far as to use 3D models of twisted rods.
Generating random numbers which fit a normal distribution is essential for stochastic optimization, especially for continuous evolutionary algorithms. For high-quality results the weapon of choice is the Box–Muller transform. It’s a little expensive; it involves exponents and trigonometry and such. … Continue reading
So I’ve got this web-based image gallery. The images in it are organized with simple tags (there’s a many-to-many relationship between images and tags). Every image has at least one tag, and almost all images have several tags. When a … Continue reading