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latest posts
- Raiders of the Game Boy Four Player Adapter
- TypeScript: You Can Read It
- Custom Aftermarket Blinkenlights
- How to Speak NeoPixel
- Spooky nulls in an ArrayList
- A Gentleman’s Orthonormal Basis Rotation
- Iterating Over a Triangulation in Java
- SNES Classic Teardown
- 8Bitdo SN30 Teardown and Critique
- Rendering Twisty Thingies
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Author Archives: anescient
A Gentleman’s Orthonormal Basis Rotation
So you need to draw curved and bent pipe-tube-things. You can make a straight section with two rings of points; just orient one ring like so, the other ring like so, and draw triangles between them. For a curve, just … Continue reading
Iterating Over a Triangulation in Java
Say you’ve got some points in a plane, and you’re fixin’ to triangulate them. Specifically, you’re going to generate the Delaunay triangulation with an incremental algorithm, and then of course you’re going to want the triangles and/or segments. Now say … Continue reading
SNES Classic Teardown
If I made a Christmas wish-list, the SNES Classic would be on it. I finally found one on the store shelf. When I got it home I played me some Star Fox and Super Metroid, and then of course I … Continue reading
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8Bitdo SN30 Teardown and Critique
I’ve waited many years for a console-quality PC gamepad, and finally 8Bitdo may have made it happen. The SN30 and SF30 look a whole lot like SNES controllers, but how much like SNES controllers are they? Are they precise? Are … Continue reading
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Rendering Twisty Thingies
I’ve got a program called Twist Flux. It features an array of twisty, bendy… thingies. I found a way to render twisty shapes which appear to have volume without going so far as to use 3D models of twisted rods.